Computing

With the change from ICT to Computing, we have purchased 25 notebooks for our KS2 pupils to carry out their Computing work within their classroom.

The introduction of Computer Science into the curriculum means students will now be learning programming.  They'll be using programs such as Scratch and Logo to learn a range of skills from the basics of coding to how to create their own games.

The new curriculum requires that pupils be taught to:

1.1    design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

1.2    use sequence, selection, and repetition in programs; work with variables and various forms of input and output

1.3    use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

1.4    understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration

1.5    use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

1.6    select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

1.7    use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact 

 

Click here, to see pictures of the children using their new classroom resources.